WOW Warriors Stances and cleaves
Stances and cleaves
It is too early to call Berserker Stance useless, because I do not see a use for it in PvP where warriors receive focus fire just existing in certain combat situations in PvE where there is a lot of damage to the environment flying around, but the cooldown three seconds position switch allows use active switching position difficult. Now, and it changes the battle and Berserker Stance and deleting specific requirements posture on switching capabilities killed macro position and I am deeply approve this change. But I fear that now seems like a Berserker Stance appendix. I want to see the fall of charging switch position 1.5 seconds so you can do more "on the fly" if a fight has a high damage component, you can switch to zerk, harvesting as rabies, then unload it without having to worry about locking Battle Stance for three seconds and lose your rage generation when you finally get in melee range again. This is a minor issue at best, but it is one that concerns me, especially because I'm always worried about warrior PvP in Mists of Pandaria.
Loss reduction Mortal Strike healing in Cataclysm is that I previously did not think possible, he completely defanged warriors in PvP. For a time it seemed furious might happen to hold out, but the changes to the master took the fury warrior PvP burst down and once it happened, we were actually dead. Prot hold out until Vengeance has been removed from pvp and so effective power nailing the coffin. Is there still warriors in the preferred compositions in arenas in rated battlegrounds, even in random BG? Altogether. But we can not deny that the warriors took a pretty savage mauling in PvP this expansion.
Meanwhile, the warriors in PvE DPS roles are always enormously depending cleaves and DPS garbage. We do not have enough DPS simple targets and we probably have more AoE that we need, especially weapons. Sweeping Strikes can make a standard trash mob pull two into a frenzy of severed limbs, and with 10 seconds cooldown it keeps coming back. There is never a strategy for its use - you pop the cooldown whenever there is more than one mob up. Execution or Well of Eternity Hour of Twilight or any other boss fight against a high-Yor'sahj trash like you're just hitting Sweeping Strikes again and again without fail. Rather than nerfing its damage (which is the movement they did), I would have seen its cooldown to 20 seconds or more-diablo 3 gold .
I really feel that our strikes (Mortal Strike, Slam, wildcat strike, Bloodthirst, Colossus Smash,buy wow gold ) all need a little more damage at their disposal. I do not think that the damage must come Run - I do not think DPS warrior is good at the moment. I think our AoE is too good, and our only goal is anemic in comparison. It might be better to say that our loss is too unbalanced and should be more balanced. Fury is just weak (yet), but can manage the damage if you play a waiting game on rabies. I really feel like another passage on DPS warrior would be a good idea.
Which covers most of my questions, I think. This is our last week with Cataclysm content, guys. The next week, a forest guide Jade warriors.