WoW Discussion Guide
Way back when Wrath of the Lich King launched everything we could hope for was the chance to fight and defeat Arthas. I remember hearing this to infinity, and think myself. After all, anyone who has runescape gold played the games Warcraft remembers original Arthas and followed his descent into Madness through the scenarios. Many players feel an attachment to Arthas and looks forward to the opportunity to fight him. Blizzard realized that it's going to in fact Arthas and quite accessible throughout the expansion. Now the 3.3 patch has arrived very soon players will finally get their chance to deal with Arthas, the Lich King himself, but some are not so happy. In fact, many players are very upset that Citadel is also available either, because it is the home of the grandfather of all evil in this expansion. This begs the question: is - CPI as accessible and same PUGable right or wrong?
Fewer reasons to continue playing if you complete the available content. Less distinction between hardcore and casual. Yes, it is supposed to be in both lists, I'll show you later. More and more players have cheap rs gold control raid content becomes trivial. The hardcore players less likely to stay in the match. As a short list of pros and cons, you can see some of the challenges to face a developer in the creation of the raids. In addition intentionally designed Blizzard anger so that the players as much as possible may feel more connected to the General history and his main antagonist, Arthas. How does all this impact on the basic if - question is the ICC being so accessible a good or bad thing?
Your answer to this question is probably based in large part on your own bias. If you are a fairly casual WoW player, you are probably quite pleased with the way in which the ICC is open. If you are a hard core looter, the fact that a PUG has a chance probably gives you nightmares. Being not enough hardcore fanatic, but certainly not a casual gamer, I tend to look at open raids to more players with skepticism, but not quite despise. I believe that the players should have the chance to see the contents of the possible raid but only enough that it leaves them wanting more. For me, it is the sign of a great game, it takes the casual players and turns them into destroying fanatics because they want and need more. This means that even if you more happy players in the short term by opening the content in more players making it easier, you can lose in the long run by.
If you had asked me it a few weeks about the accessibility of the ICC, the answer would be, it is a total disaster. The first wing is easily pugable day, launched by the players nothing but the gear that they earned badges and much easier raids. Things are not good for most raid guilds who have seen this as the death of one challenge and sense of reward during a raid. Ask me now a few weeks later, and I do not think that it is far from being as bad. Players can enter a group casual and lower down arrow quite easily. I do on 3 other 80, and rarely have problems to find a group that has more than one wipe or two at the bottom arrow. Put yourself in the upper arrow button if, and it's a completely different game. Many RAID guilds have not yet erased Professor Putricide and the wing of the blood is already open. Usually, at this time, a PUG group stops just after the lower Tower unless they pass rapidly through all super and everyone feels as give it a shot.