Using the Character of Rift Controller
I have a camera main parented to the player.You can find rift power leveling here. Use of mouse movement, I can turn the player, and orientation in space. The main camera stuck behind the player and naturally, it inherits they the orientation of the reader because it is related to it.Now, I'm the parent OVRCameraController to the player in the same way that I had parented the main camera of origin. I turn off the camera from the main camera but not all of the object.You can buy cheapest rift platinum here. Now, when I run the game, my mouse movements cause the cameras from OVR to move in all directions. More specifically, it seems that cameras pivot around the model of player and their local never changes with the player and place themselves blocked at the global leadership of top.
This is a problem in the OVRCamera script, because when I disable it on both left and right cameras, turning performance of the player to normal and the two aircraft remain locked for the player, as the camera main original . You can buy rift plat here.So my simple question is this, if I disable the OVRCamera scripts, I'll still be able to use the Rift to watch autour regardless of the change of orientation of the player. If so, I guess I'm fixed. But if not, can anyone help direct me precisely where in the script of Camera I should look to resolve the conflict, I explained. The scenario is a little over my head.The character of unit controller I use has a subjective view script that runs the only character on the x axis, and the main script of subjective view of the camera rotates on the axis .
When I replace the main camera with the camera ovr which is related to the character controller, the only thing that you can do without the rift is turn the character on its x axis controller, which makes sense, because this script is on the character controller and not the device. There should be no movement of mouselook on camera ovr without having fixed the gap and use it. At least, this is how I understand it. Have you enclosed a script from your normal main camera.You can find rift power leveling here. This could cause the awesome behavior because it is breaking the camera OVR to its normal function of just waiting for the entrance of the Rift. Of course, the Rift known as x and y rotation, not z. You said your mouse scripts change of order of the character so. This could possibly cause a problem with the camera OVR. Hope this helps.
MikeArms24 wrote,the character of unit controller I use has a subjective view script that runs the only character on the x axis, and the main script of subjective view of the camera rotates on the axis .You can buy cheapest rift platinum here. When I replace the main camera with the camera ovr which is related to the character controller, the only thing that you can do without the rift is turn the character on its x axis controller, which makes sense, because this script is on the character controller and not the device.There should be no movement of mouselook on camera ovr without having fixed the gap and use it. At least, this is how I understand it. This could cause the awesome behavior because it is breaking the camera OVR to its normal function of just waiting for the entrance of the Rift. Of course, the Rift known as and y rotation. You said your mouse scripts change of order of the character so. This could possibly cause a problem with the camera.