SWTOR PVP Complaints and Grievances

06/22/2013 15:02

When you hit 50, getting PvP gear can be quite confusing. Basically, when you fill in a war zone, you will be rewarded amount of acclaim Warzone which you will then be able to move to a PvP vendor to buy rave mercenary. When you have accumulated 200 of each commendation you can buy yourself a Champion speed bag that will always contain quantity rave rift platinum Centurion usually 3 and 30 to 70 comms speed costs. The funny thing about these champion bags, it is that you have a chance to get a piece of the Tier 2 PvP set and 1 complimentary level. These bags are also attributed to day or week quests PvP. What eventually happen for most people, after a week or two of PvP, is that they essentially had a complete set of level 2 PvP gear and barely enough 1 rave Tier to purchase the items of consequence. So all the Tier 1 game seems to be there for the sole purpose of filling the slots that you have not had the chance to have your bags, Which in my opinion is a pretty horrible system.

If you thought that it sounded pretty ridiculous, wait you rift platinum for sale heard of this next part. The game does not recognize if you have already one or more random tokens. What this means is that you can realistically end up having 4 great swords of light hand and nothing else, that one of my friends was lucky enough to get. So far, I've only had a duplicate of my right hand, I hope I'm not headed toward my friends. Play a melee class in itself can be very frustrating, but simply because the scope of your attacks is a staggering 4 m and the game is optimized in such a bad way for melee classes. I noticed that for your attacks to hit your target especially the AOE attacks, you must be standing literally above said target, and if the target moves at the same time standing on top of your target won't guarantee cheap rift platinum you a success.

A friend of mine explained the technical reasons behind this, but I fear that I am too stupid to tell. It has something to do with capabilities to be client or server in function and the time it takes for the ability to register in the game. If you've played WoW, you will notice a huge difference in the latency of capacity from the outset. Will probably hate me, but I personally think it was the worst thing that you can insert into a game where the 3 to 3 war zones have different levels in their designs. As a defender in this war zone, all you have to do is place a class to hit at the right place and before you know the striker ball carrier will be sent to Mars. The range of the effect return hit is really ridiculous. The error of judgement I see comes into play when you take into account that people are in favor of these categories of Knock Back and that the outcome of the game can be so radically changed by them because of the design of the cards.

In a war zone with 8 people, it is not uncommon to find at least 4 to 5 of these classes have a knock back. And as I mentioned earlier, many of them will have the double back Knock, just in case. You can understand my frustration trying to play a class of melee with not a huge amount of mobility to begin with have to deal with constantly hit back. I guess that's the price you pay for the occasion two people to shooting with active dmg fans. People who play a class with rear drive capability. I agree that the game is still very new and it is impossible to get everything right the first time. And that developers have probably been very stressed at the time limit. Basically because the map consists of a huge maze of ramps for wheelchairs that you have to go through to get to the goal of the opposing team line. And who said developers are not really any credit for all the things that work as expected.